Game interface and options.

You probably wondered how our project differs from others and what are its advantages.


So I will answer some of these questions.


Server Chronicles: Interlude.


User Client: Classic (Fufarion).


This client part differs from the standard one in many ways in terms of visualization, optionality, convenience and practicality.


Main advantages:


Auto farm - since the rates of our server are x1, it is not always convenient to pump up a character in manual mode, especially for those people who have time constraints. Therefore, it was decided to provide players with this function. (Please note that the use of any programs for the purpose of automating the game process is prohibited, with the exception of our development - Auto Farm). This module is built into the game client and does not require any additional settings. Just click on the sword in the game and your character starts the fight. Also in the autofarm control panel you can set the skills necessary for the fight, select the player class (this is important, since mages and archers must hit at a distance, and so on). Everything is very simple and accessible.


Community Board - Your assistant throughout the game. All server functions are available on this board, and important project news will also be published.


Character inventory - as you may have noticed, the inventory and slots for using items are different from IT chronicles, since we have an integrated system of belts, cloaks, agathions, bracelets and pendants of two types.


Auto-sharpening system - the auto-sharpening system allows you to automate the improvement of items according to your settings.


Synthesis system - since there are slots for bracelets and pendants, then there must be talismans with stones for their improvement, which we have introduced in the same way.


Automatic use system of Soulshots as well as HP / MP / CP bottles, for which there is a separate setting.


Auto-Buff System - This system has 24 slots for any enhancing items, skills that will be used automatically..


Daily login bonus system - gifts for logging into the game. The character must be in the game for 30 minutes to be able to pick up gifts.


Gifts for completing tasks - we have a system of rewards for completing tasks (Note: Get level 20, become a nobleman, participate in the Olympics, etc.)


Automatic voting - There are buttons on the information board, by clicking on which you can vote for the project and receive a worthy reward, for which you can get exclusive items.


Premium account - our premium account system is not limited to increasing rates. Premium accounts get access to other services that are not available to players without PA.


Services - a menu of services has been implemented that you can receive automatically, such as Painting a name and title, increasing storage or inventory, and others.


Runes - we have 100% implemented runes for EXP / SP, Drop, Spoil, etc.


Full implementation of agathions - Agathins or your close assistants have various skills that will help you brighten up and ease your life a little gameplay.


Skill learning system - You can learn skills without having to return to the city. But skills require certain books, amulets, etc.


Cloak implementation - Our cloaks are 100% implemented, including bonuses. You can get your first cloak from the Master Class when you take 1 profession.


Well, I think this is enough, the rest can be seen in the game.


Please note that all items that are introduced into the gameplay do not affect the server balance in any way, but only provide an opportunity to facilitate and speed up the character's growth. We do not engage in "shadow donation" and do not draw characters, everyone should be equal. But equality should also be in time. Someone can afford to play for a longer time, and someone, for one reason or another, does not have the opportunity to devote much time to the game, but the desire of both the former and the latter - to quickly grow a character, and get good weapons and clothes for him - is completely the same. And only for this purpose, items have been introduced for the convenience and simplification of character development.


I also remind you that the price of 1 Elite Coin = 1 $ / 1 EUR / And in your personal account there are promotions, discounts and bonuses for making voluntary donations.


The prices for the introduced game items are understated, so that any player can afford to get them.


We are waiting for you in the game!